Changing the Scenario
by Kris Electricteeth
My fellow pirates, buccaneers, privateers, swashbucklers, cutthroats, brigands, freebooters, and occasional naval spies- are you getting tired of the same old routine? Do you meet at the docks, choose up sides, ride out, blast each other, get into fights about who is doing it wrong, then call it a day? Where is the pirating? What makes this any different than some navy battle?
With the evolving of the SPD Frigate, we finally have some deck space. Two frigates side by side can offer some excellent short-term role play, eliminating the ability to run away and stretch hand-to-hand battles into a full evening. I suggest the following:
1. Split into 2 teams and rez 2 frigates.
a. With a full ship you will need to appoint a first-officer to carry out instructions to the crew.
2. The frigates begin at opposite ends of your battle area and move towards each other.
a. This is not a sea battle per se, but rather a build up to your melee. The purpose here is to align your ships broadside to each other and pound away. No shoot-and-run, but positioning and prep for the adventure ahead.
3. When one of the frigates begins to smoke, the cannon fire ceases.
a. Your objective is not to sink the other ship, but to capture it and load its treasure onto your ship. This means you will have to board it and battle it out with the crew.
4. Here we have a small problem- if you have not brought the ships up close to each other, then dropping planks or using grappling hooks will not work.
a. The ship that is not 'borked' can turn and come up along side the smoking ship (no cannon fire)
B. or- the ship that is 'borked' may edit, select the hull etc, and drag the ship in close.
5. There is a pause in action as both sides attach their health meters and weapon sensors and make sure they are up to 100%. If you are using a different melee system, adjust accordingly. Make sure all crew is standing.
6. When the 2 captains agree it is time, the action continues.
a. The dead may hover off the sides of the ships to watch the battle.
b. Falling over the side removes you from battle, but does not kill you. You may hover until the battle is over, then rejoin your crew for more role play.
c. The captain or the first officer may surrender, at which point the battle will stop and the role play of looting may begin. Survivors may be put to sea in a life boat or allowed to join the other crew, etc etc.
7. The losing captain will then rez 'transfer, no copy' crates of rum, tobacco, etc, and treasure chests on the deck for the other team to pick up. This will be 'currency' to the pirates and can be traded for other things or given away, etc. Perhaps divided up between the crew....only the captain gives up his treasure however.
a. If a captain has property in the area, he may 'bury' his excess loot, but is required to carry a treasure map with him to surrender should he lose. There is no need for him to explain his treasure map, but it should have an X on it, to 'mark the spot'.
So there is my scenario. A chance to play the pirates you are. These are the basic ideas, please expand and expound!