Pirating or naval battles?
By Kris Electricteeth
The Bloody Pirate, Kris Electricteeth
A few years ago I joined Second Life and found myself in with a group of pirates in Sanchon. We had a pirate pub and would meet once in awhile for a sea battle with Chase's ships followed by melee on the shore. It was more like rehearsal for battles to come rather than actual roleplay, since neither seemed to be tied to each other and the entire scenario would be led by either Chase Speculaas or someone he appointed to be in charge. This was back when the brig was fairly new, and we would occasionally do battle with his earlier line of ships.
Later on, the sim was sold and we joined the Antiquity group to continue our battles; however, little had changed from the Sanchon days. As more and more came in to battle, more rules were made and melee faded out of the picture all together, as far as pirate battles went. Then new lines of ships would come out, and rules had to be made as to which version we would use, what functions would be allowed, whose builds were ok...
Then, when it was decided that the larger ships must be causing more lag, they were banned from the battles. ( I still am not sure if there was a scientific study here, or mass hysteria as most people have more prims in their hair than in the ships and I would say that operating scrips could not have been more than what were operating already).
In spite of all that, you could be fairly assured that your ships were going to crash on the sim lines and turn invisible in some of the water sims.
Let me get right to the point- this is not pirating. These are naval battles. For what profiteth a pirate to sink a ship? No profit. The navy vs pirate scenario is a good excuse for sinking navy ships, as the navy ships are out to sink the pirates; however, there is no pirating involved here.
...and honestly folks, there are so many rules and regulations, versions of ships, commands...if you aren't out doing it every day, you simply cannot catch up. This leads to more misunderstandings and more hard feelings.
If you are a pirate, chances are you want to capture a ship, if not for the treasure, then to take the ship itself, or rob it of its hardware; perhaps even ransom passengers back to the sim owners. You want to damage it, grapple it, board it, and go hand to hand. The frigates are big enough to make this fun without the age-old problem of slash and run tactics.
Let's pull ourselves out of the rut and be pirates again! Arrrrrrrr!
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